
Swipe Slayer is a challenging 2D roguelike card game that is still in development. It was created for the final challenge in the Apple Developer Academy, using Unity. I was responsible for the story, game design, documentation, UI/UX, and graphic design elements.
In Swipe Slayer, players embark on an exciting adventure through a mysterious world filled with dangerous enemies. To progress through the game's various levels, players must strategically use a deck of cards, with each card representing a unique ability or action that can influence their movement and combat.
Playing with swipes to move and attack, they must use their cards to defeat enemies, avoid traps, and overcome obstacles.
Playing with swipes to move and attack, they must use their cards to defeat enemies, avoid traps, and overcome obstacles.



Swipe Slayer is currently in development, but it is already available on the AppStore.
Please feel free to contact me with any feedback or bug reports.
Thank you for your visit!
Please feel free to contact me with any feedback or bug reports.
Thank you for your visit!