Bitsy - The Midnight Village

Storytelling, Game Design | 2021

The Midnight Village is a narrative game that was created using Bitsy, an HTML game development platform that is beginner-friendly. The game takes the player on a journey through a village that is shrouded in mystery, where everything transforms into something different during the night.
During the game's development, I was responsible for creating the plot, programming, and implementing the dialogue. The art was a collaborative effort: Gustavo Prado created the scenery, while Matheus Salles designed and animated the characters.

The game was developed as part of the "Game Design Principles" course at PUC-Rio, under the guidance of Professor Werther Azevedo, who is also the creator of the game Warlock's Tower.
The game is currently only available in Brazilian Portuguese. It provides players with an immersive experience featuring over 8 different endings, a vast open-world village that allows for exploration and discovery, and multiple characters, each with a range of dialogue options.

Translations coming soon!

Thank you for your visit!

You may also like

2020
Branding - Cozinha Capixaba
"Cozinha Capixaba" is a family restaurant used for the branding activity in the "Image Creation and Treatment" course at PUC-Rio, with Professor Lula Rocha.
Graphic Design
2023
Swipe Slayer
In Swipe Slayer, players embark on an exciting adventure through a mysterious world filled with dangerous enemies. Still in development.
In Progress, Game Design, Programming
2022
Hugging OCD
"Hugging OCD" is a first-person short film that intimately explores Lua's daily journey with Obsessive Compulsive Disorder. In this story, Lua confronts her fears and seeks the support of her loved ones.
Storytelling, Editing, Sound Design
2021
World Fragments - Petals
Art created entirely in Photoshop by blending treated elements and inserting them into a composition that simulates a 3D environment.
Graphic Design, Illustration
2023
Brushes of Torment
In Brushes of Torment, players will take on the role of a talented artist who has been wrongfully imprisoned in a mysterious asylum. The artist must use his artistic abilities to cope with his loneliness and navigate through the horrors of it,
In Progress, Game Design, Programming
2021
Construct - Taxi Carrara
Táxi Carrara is a shoot'em up that follows Augustinho Carrara, who is tired of the corrupt taxi schemes in Rio de Janeiro and decides to take action against them. 
Game Design, Sound Design
2021
Construct - Phantom Ruins
Phantom Ruins is an arcade game that follows Fortune Joseph in his big chance to become the richest archaeologist in the world.
Game Design, Sound Design
2021
World Fragments - Ocean
Art created entirely in Photoshop by blending treated elements and inserting them into a composition that simulates a 3D environment.
Graphic Design, Illustration
2021
Bitsy - The Four Seasons
The Four Seasons is a narrative game that takes the player on a journey through a long-lost solar system, where they encounter a variety of strange and fascinating creatures. 
Storytelling, Game Design
2021
Interactive Prototype - Playlist Application
Prototype exercise of a fully interactive application based on three of my playlists on Spotify.
App Design, Prototyping
Back to Top